Edible mushrooms placed under all large mushrooms in the Upper Yard.Text chat messages filter for profanity.Spiny Water Fleas now have a very small chance to drop Pond Moss when looted.Slightly increased the stamina cost of staff attacks.Quartzite and Marble of all tiers now default stack to 99 (cannot be upgraded further via milk molars).Mant combo attacks no longer interrupted via perfect blocks.BURG.L will now only give Artificer quests for items the player has not yet crafted.Relocating a building will no longer be canceled if you stumble into combat with a creature.Javamatic fight spawns less creatures in single player now to make it less difficult.Toxicology Badge now provides 90% gas damage resistance instead of full immunity.Damage and HP for some of the early tier 2 creatures have been lowered a bit.Mosquitos in the Grasslands do not spawn until 1 Super Chip is turned in.Doubled duration / durability of all torches.Doubled base durability of most weapons and armors.Notable Game Balance & Difficulty Changes Added a "Sort" button to the Inventory and Storage screens.Notable Game Balance & Difficulty Changes.Get it, because there's a bunch of bugs in this game? Anyway, enough of that, here are the full patch notes for Grounded 1.02: On this page: There's only one brand-new feature in here, but the team has implemented a bunch of bug fixes as well to help smooth out the experience. The team delivered its first post-launch patch just weeks after the game left early access, and now update 1.02 is already available! Obsidian is continuing its hard work on Grounded, even after the game's successful 1.0 launch.
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